
The game features a building component called C.U.B.E. In the tall peaks of windswept ice they make their homes, waiting for the moment to conquer the lands below.īeyond the appeal of the realm struggle, the game offers the chance for players to build their own unique home, fort, or castle, rather than just buying one. The Realm of the Vikings follows the path of blood and steel to greatness. The forest is more than the home of the Tuatha Dé Danann it is their deep-rooted mother, their broad-boughed father, and their protector. They revere the forest for its fierce beauty and its unyielding grip on life. The Realm of the Tuatha Dé Danann strives to become one with nature. They believe they are destined to save the world, not purely through conquest but through virtue and greatness of spirit. The Realm of the Arthurians strives to be the embodiment of nobility, honesty, and righteous strength.

Players will be able to build, protect and fortify their own structures and siege, destroy, loot and pillage structures of other Realms. Additionally, many aspects of the game are geared towards building realm pride. Your choice of Realm is vital because the classes and races are different for each faction. Players will choose their realm, fight for control and then work to rebuild the world. The RvR ( Realm vs Realm)/PvE dungeon of the game pits all three Realms fighting and dying for temporary control of its secrets, hidden wealth, and power. However, Camelot fell, and the 3 realms were torn apart and remain as 3 separate islands. Afterwards, beings called the Emmisaries came through and bestowed immortality to the races of the world appointing 3 kings, Arthur, Sigurd and Nuada who formed their own Realms, as well as a central world of peace called Camelot. After the cataclysmic tear, dragons and violent storms ravaged the world, distorting and changing humanity.

The game’s setting is focused on the tearing of something called the Veil, a barrier that separated the real world with another world of mysterious magic.
